Mech Armada Press Kit

Welcome! Here you'll find up-to-date assets for Mech Armada

Past Press Releases

Mech Armada Screenshots

You can find all Mech Armada's screenshots here.

Key Trailers

Key Art

You can find all Mech Armada's Key Art here.

Studio Logo

mech_armada_logo.png

PNG - 56 Kb

 

You can download all Mech Armada's Logos here.

Key Features

  • Deep strategic combat: There are no perfect solutions. Create your own strategy by cleverly making the most out of your resources and the situation.
  • Design your own mech: With 70+ available Mech parts, you can create thousands of unique combinations, name them and colour each to your taste. Each part has its own strengths and weaknesses, giving you an enormous range of possibilities.
  • Turn-Based combat: You can move into position and attack with each of your mechs, in any order. Then it's the Swarm's turn...
  • Procedurally generated: All the gameplay elements (monsters, maps, resources and rewards) are randomly combined and balanced ensuring no two battles are the same.
  • Roguelike campaign: Death means game over. Try again with an entirely new run, with new random parts and encounters. You'll have to make do with what you get!
  • Sandbox mode: Want to perfect your loadouts and try your luck against the enemy without risks? Head to the sandbox
  • Auto-save: Never worry about saving again. Leave your game at any point and return exactly where you left off.
  • Environment variety: From the outskirts of destroyed cities, to desert wastelands, the ​ Swarm spreads and the battle for survival rages on.
  • Epic bosses: At the end of each run you'll need to face off against epic challenging bosses. They're designed to tough. Are you up to the task?

Store links

Press Contact

Any questions? Contact Lewis for all your Mech Armada media needs :)

 

 

About Lioncode Games

Lioncode Games was founded on Feburary 14, 2020 by Sergio Garces. After almost 20 years as a game developer he finally decided to go solo. Mech Armada is Lioncode's first title, and the game Sergio has been waiting to make for a long time. He's solely responsible for code and design, and working with contractors and freelancers for art and music.

Contact

Vancouver, BC, Canada

[email protected]

mecharmada.com