Turn On The Tactics With Mech Armada

Crush the Swarm On June 16

Canada, 8 June 2022 - Mech Armada, the ever-changing turn-based tactics game, is launching into 1.0 on June 16 after almost 12 months in Early Access. Giving players a heavy dose of deckbuilding (with robots, not cards), resource management, fast tactical grid-based combat and perma-death, players are able to fully customize thousands of unique Mechs to take on the Swarm.

With sweeping improvements made throughout Early Access, across almost all areas of the game, Mech Armada has used its time to react to player feedback. Players can expect a refined economy, vast swathes of quality of life improvements, new parts, fresh enemies and an all new Campaign map. Leverage the terrain, refine each Mechs unique loadout and use strategy and resources to survive a series of battles that culminates in a boss encounter.

Offering deep tactical play, Mech Armada is inspired by Slay the Spire and Into the Breach and ​ gives players the opportunity to play across procedurally generated post-apocalyptic biomes, through unique encounters where no two are the same. With death resulting in game over, a restart means all new parts, enemies and bosses that are designed to challenge you all over again. 

Launching its 1.0 build on Steam on June 16 and currently enjoying a “Very Positive” rating, players will be able to deploy their Mechs for £17.99 / $19.99 while making use of a 20% launch discount. Those wanting to learn more about the game can head to its official Discord to chat to its developer and community. 

[Press Kit]

Key Features

  • Deep strategic combat: There are no perfect solutions. Create your own strategy by cleverly making the most out of your resources and the situation.
  • Design your own mech: With 70+ available Mech parts, you can create thousands of unique combinations. Each part has its own strengths and weaknesses, giving you an enormous range of possibilities.
  • Turn-Based combat: You can move into position and attack with each of your mechs, in any order. Then it's the Swarm's turn...
  • Procedurally generated: All the gameplay elements (monsters, maps, resources and rewards) are randomly combined and balanced ensuring no two battles are the same.
  • Roguelike campaign: Death means game over. Try again with an entirely new run, with new random parts and encounters. You'll have to make do with what you get!
  • Auto-save: Never worry about saving again. Leave your game at any point and return exactly where you left off.
  • Sandbox Mode: Wanting to try new tactics, Mech designs and strategies without risk? Head to the Sandbox. Practice your maneuvers, test unique loadouts and refine your strategies against The Swarm as you refine your tactics. 
  • Environment variety: From the outskirts of destroyed cities, to desert wastelands, the ​ Swarm spreads and the battle for survival rages on.
  • Epic bosses: They're massive, ugly and ridiculously tough. Are you up to the task?

 

 

 

About Lioncode Games

Lioncode Games was founded on Feburary 14, 2020 by Sergio Garces. After almost 20 years as a game developer he finally decided to go solo. Mech Armada is Lioncode's first title, and the game Sergio has been waiting to make for a long time. He's solely responsible for code and design, and working with contractors and freelancers for art and music.

Contact

Vancouver, BC, Canada

sgarces@lioncodegames.com

mecharmada.com